﻿using System.Runtime.Serialization;

namespace Battle.Net.Model
{
    [DataContract]
    public class Damage
    {

        [DataMember(Name = "min")]
        public int Min { get; set; }

        [DataMember(Name = "max")]
        public int Max { get; set; }

        [DataMember(Name = "exactMin")]
        public float ExactMin { get; set; }

        [DataMember(Name = "exactMax")]
        public float ExactMax { get; set; }
    }
}